Teaching ideas for Indonesian games
objects:
Hom Pim Pah, Sut, Congklak, Kubuk,
Galah Asin.
This set of objects was developed for the
Open-IT Project, but the inspiration for it came from a meeting of the Project
Group for Indonesian Online Module Development. Tasmania was keen to
participate in the development of LOTE objects by the Learning Federation
(beginning in 2002) and wanted to explore some of the possibilities by
developing a set of related objects. The theme of traditional games was
decided on because:
- it provides an opportunity to use instructional
language
- it also uses vocabulary and language
structure applicable to many other situations
- traditional games help increase
understanding of culture
- children can make connections and comparisons
with traditional Australian games
- the topic is well suited to beginning LOTE
students from Gr 3 to Gr 8
- there was very little online information
about Indonesian games, and nothing truly interactive for language students.
This set of objects teaches students how to play
Indonesian games. Each object stands alone, although Hom Pim Pah and Sut are
used at the start of some of the others. The instructions are as much as
possible in Indonesian, supported with English text and sound files of native
speakers reading the text.
Teachers and students can print out the text, or
select text electronically to use in other ways. To select the text, click
on the print (cetak) button and then use the mouse to select the required text.
Copy the text and paste it where required.
Other teaching suggestions:
It is possible to use these objects with
students in a variety of different ways, but the teacher will need to provide
the teaching and learning context, eg points of grammar, question and answer
structures and opportunities to follow up their learning.
The following
suggestions may be of help to teachers in using the games objects in their LOTE
classes.
- Encourage students to use Hom Pim Pah and Sut
whenever they need to establish an order of players.
- Have students teach the games to other students,
using an appropriate level of target language.
- Go to http://www.discover.tased.edu.au/openit/
to download the Cloze Machine
(for
students of any age who can read independently). This great tool is used for
online cloze exercises. Teachers and students upload their own text to the
'machine'. (Use the text copied from the game.) Teachers then choose a
level of difficulty and the machine will take out a corresponding number of
words. Students have to position the removed words in the appropriate
places.
- Print out the
text and cut both English and Indonesian text into sections - present these to
students jumbled up. Students must match the English to the Indonesian and
sequence the instructions correctly.
- For an online
version of this jigsaw activity, go to http://www.discover.tased.edu.au/openit/
to download the Jigsaw Story
(for
students of any age who can read independently). This great tool can be used
for text reconstruction. Teachers and students upload their own text to the
'machine'. The machine will break the text into sections using either
paragraphs or sentences, and students have to reconstruct it. Again use
the text you have copied from the game.
- Students could
work in a small group to demonstrate how to play the game giving oral
instructions.
- Students could
use the language as modelled in these games to write instructions for playing
another game. They then teach other students how to play their game in
Indonesian, either orally or by providing written instructions, or using both
methods.
- Students could
prepare a PowerPoint presentation or web site teaching the playing of their
game, and using the language modelled. Go to the LOTE
website to explore PowerPoint.
- Identify the key
words for playing games or giving instructions, then go to the Discover
website for links to online puzzle makers that will enable you to create
your own word finders, crosswords and other puzzles for students, based on
that vocabulary.
- Students could search the Internet using Google or another search engine, use other
library resources and interviews with native speakers to research other
traditional and modern Indonesian games and prepare a display about
them.
- It is always
rewarding and interesting to bring native speakers into the classroom, to
share with your students the games they have traditionally played in
Indonesia. Some organisations that may be able to provide you with contact
details for native speakers near your school are Colleges (where international
students may be able to gain credits towards a course for helping out in the
community), the Migrant Resource Centre and the University of Tasmania.
- Provide students
with the Indonesian text and ask them to work (individually or in pairs) to
explore grammar. For example, students could:
- highlight
parts of speech (eg verbs, nouns or adjectives),
- find all the
words with a suffix 'lah',
- find all the
uses of 'yang',
- find examples
of object focus (eg dimulai)
- look at word
order
- look for all
the words from a particular root word (eg 'main')
- look at
prefixes and suffixes (eg 'ter', 'kan') and identify the root word they
build on, its meaning and the effect of the prefix or suffix.
- In all these
cases the teacher should discuss the relevant grammar points with students and
set them tasks to use that language in some way. For example, students could
use other resources (dictionaries, text books, online dictionaries) to then create
similar examples of language use. Eg Using the sentence 'Pemain-pemain Tim A
berdiri di atas garis-garis,' students could write other sentences by
replacing the verb (so instead of standing on the lines, the team are sitting,
running, jumping etcetera), or they could replace the subject of the sentence
and write other sentences, or have the team standing on other things apart
from the lines, or change 'di atas' to other words of position.
- There are
other online dictionaries available. Go to Google
and search using 'Indonesian dictionary' to explore which of these are best
for your students.
- Once students
have the idea of writing new sentences in this way, you can have team
competitions where groups of students work together for 10 or 15 minutes to
write as many correct sentences as possible based on a starting sentence.
Students can also check each others' sentences and all correct sentences can
be displayed for students to read.